so i was thinking, zms escapes are about running from the zms to escape, right?
this is all good, very fun and creates good game play, but i had an idea, what if there was a Hunter Mode in the game, where perhaps simply for one round the firepower from the humans is ramped up to 11.
in my mind i see it going like this
zms HP is doubled and all ZMS get regeneration at 500hp (maybe 1k)
the zms then get picked as random as per normal, each infection they gets a x3 modifier
1 inf = 3 inf
the humans then get an increase of fire power, the idea is that the hunted becomes the hunters and the two teams engage in heavy combat while the humans slowly work their way through the map to escape, perhaps this could be voted on and done on select maps when an admin is around.
I kinda thought it would be cool, this would also help new players rank up some zms kills, in zms escapes the higher level you are, the faster you run aka the easier the escape is, so perhaps with hunter mode, the lower level you are the more damage your firepower does.
was just an idea, i thought it would be kind of neat to see this.
alternatively i had a "favoured enemy" idea a while ago, where you pick one person who is your buddy and if you slay that person as a zms you get more escapes or something.
well what if on some maps, a vote is taken for there to be a hunter, if the vote passes, the person who is the hunter is the favoured enemy of the zms.
hunter gets danke firepower and zms get epic rewards for killing the hunter.
a little bit AVP and i understand this might take away from the classic ZM escape experience but in the interest of new content, maybe worth considering
this is all good, very fun and creates good game play, but i had an idea, what if there was a Hunter Mode in the game, where perhaps simply for one round the firepower from the humans is ramped up to 11.
in my mind i see it going like this
zms HP is doubled and all ZMS get regeneration at 500hp (maybe 1k)
the zms then get picked as random as per normal, each infection they gets a x3 modifier
1 inf = 3 inf
the humans then get an increase of fire power, the idea is that the hunted becomes the hunters and the two teams engage in heavy combat while the humans slowly work their way through the map to escape, perhaps this could be voted on and done on select maps when an admin is around.
I kinda thought it would be cool, this would also help new players rank up some zms kills, in zms escapes the higher level you are, the faster you run aka the easier the escape is, so perhaps with hunter mode, the lower level you are the more damage your firepower does.
was just an idea, i thought it would be kind of neat to see this.
alternatively i had a "favoured enemy" idea a while ago, where you pick one person who is your buddy and if you slay that person as a zms you get more escapes or something.
well what if on some maps, a vote is taken for there to be a hunter, if the vote passes, the person who is the hunter is the favoured enemy of the zms.
hunter gets danke firepower and zms get epic rewards for killing the hunter.
a little bit AVP and i understand this might take away from the classic ZM escape experience but in the interest of new content, maybe worth considering