Closed My opinion on the double jump in ZE

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Dusan

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Attention! This is gonna be a LOOOOOOOONG thread, so expect to read a bunch of opinions and explanations.

All right. When @Claudio-vip asked me "With maps should be banned because of double jump?", i said that i cannot explain everything in chat, because ZE has for about 70 or more maps, and because i think that nobody will listen except Claudio. So i made this thread to settle this question about double jumps once and for all.

First things first: let's talk about double jumps, ofc.
Double jump has some pros and cons.
The pros of double jump include: well, double jump (nuff said), reaching some parts of maps which are not achievable with normal jump, duration of player in mid-air, longer duration of bunnyhop and crossing longer sections in water part; because in water, you have a slower speed than usual, and when you jump, you can reach farther than usual, and many more.
The cons of double jump include: UNFAIR ADVANTAGES OF ZOMBIE PLAYERS. Let me explain couple of things.

I'm sure that 100% players were in a situation in with they were running and shooting zombies with a pistol, alone (USP or Elites) or with a couple of defenders (little cover and running). Experienced players can survive defending in that way 4 - 5 zombies alone or more than 10 zombies at maximum.
Now imagine one zombie player who has a double jump, skinny female zombie VIP skin (fatty male skin is easier to hit) and knows how to use tricks like bhop (sometimes fair, sometimes unfair, but it depends on how skilled player is) and, my personal most hated thing in ZE: moving mouse left-right (in with his character is going NUTS, like he has some sort of autism). It’s the perfect recipe for disaster and defenders have a bad time hitting that zombies, because of HIT DETECTION!
In this case, experienced players can survive defending in that way 2 - 3 double jumping zombies alone or more than 6 - 7 zombies at maximum.
Good luck defending players like @ye1ye1 , @|Sinzor|:D @Edward CuLL3n, @†G͙A͙R͙A͙Y͙E͙V͙† , @Paradise ~!~i , @ziFaaaaah, @Claudio-vip and @HentaiWithSenpai(UwU), because they have some sort of magic in their backs (no offense to those players!).
This is just a ONE example of unfair advantages. The list goes on, and on....

In order not to turn the thread into an essay, i will cut this short.
Now, let's talk about Claudio's question at the beginning.
After a long research, i will answer this question.

EDIT: @†G͙A͙R͙A͙Y͙E͙V͙† and @K1CK said that i could list only maps where double jump should be banned or it's just a warning of some bugs in with double jumping zombies can use it as an advantage. So, this is a shorted list of maps:

1. ze_antrax_pg - YES/NO Reason: It has a water part in with zombies could easily infect at least 4 - 5 humans, has very open areas, the call part is a problem, because of distance. Speaking of double jump, it has no problems? I don't know.
2. ze_blackmesa - YES , because of bug where it can be used for zombies as an advantage (picture 2) and it annoyed me since i began playing ZE on PG before double jump.
3. ze_campescape - NO, but defenders need to watch water because water surfing can be used as an advantage.
4. ze_cern_pg - NO, but all boxes must be destroyed after all humans jump over.
5. ze_city - NO, but it was better to play without zombie noclip.
6. ze_city_defense - YES, because distance is too close (picture 3) and it was probably meant to be a ex Zombie Unique map. The problem is the bad design.
7. ze_cursed_egyptia - YES/NO, because it has a water part and in picture 4 , that part can be used as an advantage. The sad part is this is the only map that is my name mentioned.
8. ze_dangerzone_force-g - BIG YES, because of 2 things. First one is that it has wide open, deep water area where zombies can use this as an advantage, and second thing is that here zombies can use double jump to jump over these things in a distance. (picture 5 shows everything in a nutshell)
9. ze_dust_v3_lg - NO, but it has an instant call.
10. ze_egypt_v2 - YES, because it has a area in with double jump can be used as an advantage for zombies and to infect defenders (picture 6).
11. ze_egypt_pro - YES, because it has a area in with double jump can be used as an advantage for zombies and infect defenders, and it's full of traps.
12. ze_grinland_v2 - NO/YES, because one part of the level can double jump can be used as an advantage for zombies and to infect defenders, but in needs a little defend. Other thing is that like in dust_v3, it has an instant call.
13. ze_ice_esp_v1_final - NO, but surfing part is bit a tricky.
14. ze_isla_escape - YES, because of this part (picture 8) where zombies can use as an advantage. That point is critical for the rest of the map (small bridge has no effect now, before it had because of knockback and no noclip)
Skipping all jurassicpark maps and jp4_reverse, because they are perfect maps and they don't have any problems, except:
15. ze_jurassicpark_a1 - NO, but this part (picture 9) can be used as an advantage for zombies, but it can be defended easily.
16. ze_lasthope - YES, not because of double jump, it's because of unbalanced game between humans and zombies (that jump part, ahhhhh).
17. ze_lift_escape_b2 - HELL YES, because it's an example of a bad map.
18. ze_ls_airport - YES, same thing as last map. But worse optimized than previous map
19. ze_military - YES/NO, because there are too many jumping ramps like in picture 10, and with double jump, zombies and increase speed and duration in air, so it can be used as an advantage for zombies. It was better without double jump and it was balanced.
20. ze_minecraft - NO, but one part can be used as an advantage for zombies, but it can be defended easily.
21. ze_osnapitzari_lg - YES, because it has 5 bridges, long call time and 2 places to defend: the bridge part and call area. Typical case of bad map, only remembered of Ariana Grande pics (really.)
22. ze_pacman_b6 - NO. It's a shame that this map was excluded from the ZE, because of one spawn part. I learned how to crouch jump regularly because of parkour in this map. It can be fixed! (@sky pls fix!)
23. ze_pots_fabi - YES/NO. This map was so fun back in the day, but it's very broken now because of double jump. Shame.
24. ze_progaming1_ba - YES, because if you use double jump in one part of the map, you are dead. Also it was better without double jump.
25. ze_pyramids1_pg - NO, but it must be fixed in one part for camping and using a shortcut as an advantage. Overall, it's good map.
26. ze_rocketscape_boss - NO, but it has 2 parts where it can be used as an advantage (jumping into water parts).
27. ze_sorrento_escape_b1 - YES, bad map.
28. ze_trampoline_v1 - YES, YES, AND YES. The worst map in ZE. Zombies can infect you anywhere, anytime and defending is useless. We don't talk about this s*** map here.
29. ze_watery_escape_v1 - NO/YES - Im my opinion, this map should be balanced more, because of only 2 defend parts: at the start and at the end of the map. Everything else is just run n' gun.

WOW. THAT'S TOO MUCH MAPS! I think that's enough.

So, @Claudio-vip and @†G͙A͙R͙A͙Y͙E͙V͙† , what to you think about this?
P.S. 1 FREAKING DAY was wasted for this thread, so, please, can you give me a like?
;)
 

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Last edited:

K1CK

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Jun 19, 2021
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Attention! This is gonna be a LOOOOOOOONG thread, so expect to read a bunch of opinions and explanations.

All right. When @Claudio-vip asked me "With maps should be banned because of double jump?", i said that i cannot explain everything in chat, because ZE has for about 50 or more maps, and because i think that nobody will listen except Claudio. So i made this thread to settle this question about double jumps once and for all.

First things first: let's talk about double jumps, ofc.
Double jump has some pros and cons.
The pros of double jump include: well, double jump (nuff said), reaching some parts of maps which are not achievable with normal jump, duration of player in mid-air, longer duration of bunnyhop and crossing longer sections in water part; because in water, you have a slower speed than usual, and when you jump, you can reach farther than usual, and many more.
The cons of double jump include: UNFAIR ADVANTAGES OF ZOMBIE PLAYERS. Let me explain couple of things.

I'm sure that 100% players were in a situation in with they were running and shooting zombies with a pistol, alone (USP or Elites) or with a couple of defenders (little cover and running). Experienced players can survive defending in that way 4 - 5 zombies alone or more than 10 zombies at maximum.
Now imagine one zombie player who has a double jump, skinny female zombie VIP skin (fatty male skin is easier to hit) and knows how to use tricks like bhop (sometimes fair, sometimes unfair, but it depends on how skilled player is) and, my personal most hated thing in ZE: moving mouse left-right (in with his character is going NUTS, like he has some sort of autism). It’s the perfect recipe for disaster and defenders have a bad time hitting that zombies, because of HIT DETECTION!
In this case, experienced players can survive defending in that way 2 - 3 double jumping zombies alone or more than 6 - 7 zombies at maximum.
Good luck defending players like @ye1ye1 , @|Sinzor|:D @Edward CuLL3n, @†G͙A͙R͙A͙Y͙E͙V͙† , @Paradise ~!~i , @ziFaaaaah, @Claudio-vip and @HentaiWithSenpai(UwU), because they have some sort of magic in their backs (no offense to those players!).
This is just a ONE example of unfair advantages. The list goes on, and on....

In order not to turn the thread into an essay, i will cut this short.
Now, let's talk about Claudio's question at the beginning.
After a long research, i will answer this question.
To make it easier for you to understand, I will list each map separately, and I will answer whether this map should be banned or not.
Let's start.
1. ze_agdalo - NO.
2. ze_alejandria_scape_2 - NO.
3. ze_altiplano_dg - NO.
4. ze_antrax_pg - YES/NO Reason: It has a water part in with zombies could easily infect at least 4 - 5 humans, has very open areas, the call part is a problem, because of distance. Speaking of double jump, it has no problems? I don't know.
5. ze_area51 - NO.
6. ze_area51 - NO, but it has one part where it can be used for zombies as an advantage (picture 1), but if defended correctly, it shouldn't be a problem.
7. ze_assault_escape4 - NO.
8. ze_atix_panic_v1 - NO.
9. ze_blackmesa - YES , because of bug where it can be used for zombies as an advantage (picture 2) and it annoyed me since i began playing ZE on PG before double jump.
10. ze_blackmesa_pg - NO
11. ze_boatescape_b5 - NO
12. ze_box_final - NO
13. ze_bridge_fix - NO
14. ze_campescape - NO, but defenders need to watch water because water surfing can be used as an advantage.
15. ze_castle - NO
16. ze_castle_escape - NO
17. ze_cave - NO
18. ze_cern_pg - NO, but all boxes must be destroyed after all humans jump over.
19. ze_chaos_dp_fixed - NO
20. ze_chavo_helihopter - NO
21. ze_city - NO, but it was better to play without zombie noclip.
22. ze_city_defense - YES, because distance is too close (picture 3) and it was probably meant to be a ex Zombie Unique map. The problem is the bad design.
23. ze_classic_pg - NO.
24. ze_cs_italy - NO.
25. ze_cursed_egyptia - YES/NO, because it has a water part and in picture 4 , that part can be used as an advantage. The sad part is this is the only map that is my name mentioned.
26. ze_dangerzone_force-g - BIG YES, because of 2 things. First one is that it has wide open, deep water area where zombies can use this as an advantage, and second thing is that here zombies can use double jump to jump over these things in a distance. (picture 5 shows everything in a nutshell)
27. ze_dark_surf_rtx_dp - NO.
28. ze_destruccion_b2 - NO (pls add this map again in cycle!)
29. ze_different_pg- NO.
30. ze_dust_v3_lg - NO, but it has an instant call.
31. ze_egypt - N.O.
32. ze_egypt_v2 - YES, because it has a area in with double jump can be used as an advantage for zombies and to infect defenders (picture 6).
33. ze_egypt_pro - YES, because it has a area in with double jump can be used as an advantage for zombies and infect defenders, and it's full of traps.
34. ze_egypto_park1_pg - NO.
35. ze_escapetrain- NO, but it needs a good cooperation.
36. ze_first_death - NO, but it needs a good cooperation.
37. ze_fortress - NO.
38. ze_freezy_xmas_b2 - NO.
39. ze_frozen_throne_b2 - NO.
40. ze_grinland_v2 - NO/YES, because one part of the level can double jump can be used as an advantage for zombies and to infect defenders, but in needs a little defend. Other thing is that like in dust_v3, it has an instant call.
41. ze_ice4cap - NO
42. ze_ice_esp_v1_final - NO, but surfing part is bit a tricky.
43. ze_isla_arcivias_f2 - NO (this map was cool).
44. ze_isla_escape - YES, because of this part (picture 8) where zombies can use as an advantage. That point is critical for the rest of the map (small bridge has no effect now, before it had because of knockback and no noclip)
45. ze_isla_nublar_level4_final - NO
46. ze_jambalaya_escape - NO (OMG i haven't played this map at least for 2 years!!!)
47. ze_jurassic_boat_pg - NO
Skipping all jurassicpark maps and jp4_reverse, because they are perfect maps and they don't have any problems, except:
48. ze_jurassicpark_a1 - NO, but this part (picture 9) can be used as an advantage for zombies, but it can be defended easily.
49. ze_lasthope - YES, not because of double jump, it's because of unbalanced game between humans and zombies (that jump part, ahhhhh).
50. ze_lift_escape_b2 - HELL NO, because it's an example of a bad map.
51. ze_ls_airport - NO, same thing as last map. But worse optimized than previous map.
52. ze_mansion_adventure - NO
53. ze_military - YES/NO, because there are too many jumping ramps like in picture 10, and with double jump, zombies and increase speed and duration in air, so it can be used as an advantage for zombies. It was better without double jump and it was balanced.
54. ze_minecraft - NO, but one part can be used as an advantage for zombies, but it can be defended easily.
55. ze_minecraft_runners1 - NO, i think...
56. ze_old assault - NO, but it HAD one part where zombies could use double jump as an advantage. Luckily, it was patched.
57. ze_osnapitzari_lg - YES, because it has 5 bridges, long call time and 2 places to defend: the bridge part and call area. Typical case of bad map, only remembered of Ariana Grande pics (really.)
58. ze_pacman_b6 - NO. It's a shame that this map was excluded from the ZE, because of one spawn part. I learned how to crouch jump regularly because of parkour in this map. It can be fixed! (@sky pls fix!)
59. ze_portal1_pg - NO.
60. ze_pots_fabi - YES/NO. Also, this map was so fun back in the day, but it's very broken now because of double jump. Shame.
61. ze_power_heights_b1 - NO.
62. ze_progaming1_ba - YES, because if you use double jump in one part of the map, you are dead. Also it was better without double jump.
63. ze_pyramids1_pg - NO, but it must be fixed in one part for camping and using a shortcut as an advantage. Overall, it's good map.
64. ze_qcyo_final - NO
65. ze_realm1_pg - NO
66. ze_rocketscape_boss - NO, but it has 2 parts where it can be used as an advantage (jumping into water parts).
67. ze_sorrento_escape_b1 - YES, bad map.
68. ze_thelostworld_bf - NO
69. (OwO) ze_train_fix - NO
70. ze_trainyard_pg - NO
71. ze_trampoline_v1 - YES, YES, AND YES. The worst map in ZE. Zombies can infect you anywhere, anytime and defending is useless. We don't talk about this s*** map here.
72. ze_watery_escape_v1 - NO/YES
73. ze_whitemesa - ??? Never played the map, but i have it downloaded.
74. ze_xmas_escape_b2 - NO.


WOW. THAT'S TOO MUCH MAPS! I think that's enough.
So, @Claudio-vip and @†G͙A͙R͙A͙Y͙E͙V͙† , what to you think about this?
P.S. 1 FREAKING DAY was wasted for this thread, so, please, can you give me a like?
;)
Hi! You can do a list only with maps which you consider to be banned (where you put "YES"). It will be much more helpful.
 

Dusan

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Mar 24, 2021
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Orasje, Varvarin, Serbia
Thanks Mr.Dusan for your mercy
Speaking of ze_atix_panic, i said NO, because everyone can watch out for every tricks double jumpers can make in that map and they can stop them for infecting the humans.
The only problem is the edge of the heli thing because if zombie can infect someone who stands on edge, AND that person INFECT the others, he MUST be slayed. And if he does that thing again, he MUST be banned for breaking the rules/game.
 
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Dusan

Well-known member
Zombie Escape Admin
Trusted Member
Mar 24, 2021
168
349
63
19
Orasje, Varvarin, Serbia
EDIT: GARAYEV and K1CK said that i could list only maps where double jump should be banned or it's just a warning of some bugs in with double jumping zombies can use it as an advantage. So, this is a shorted list of maps:

1. ze_antrax_pg - YES/NO Reason: It has a water part in with zombies could easily infect at least 4 - 5 humans, has very open areas, the call part is a problem, because of distance. Speaking of double jump, it has no problems? I don't know.
2. ze_blackmesa - YES , because of bug where it can be used for zombies as an advantage (picture 2) and it annoyed me since i began playing ZE on PG before double jump.
3. ze_campescape - NO, but defenders need to watch water because water surfing can be used as an advantage.
4. ze_cern_pg - NO, but all boxes must be destroyed after all humans jump over.
5. ze_city - NO, but it was better to play without zombie noclip.
6. ze_city_defense - YES, because distance is too close (picture 3) and it was probably meant to be a ex Zombie Unique map. The problem is the bad design.
7. ze_cursed_egyptia - YES/NO, because it has a water part and in picture 4 , that part can be used as an advantage. The sad part is this is the only map that is my name mentioned.
8. ze_dangerzone_force-g - BIG YES, because of 2 things. First one is that it has wide open, deep water area where zombies can use this as an advantage, and second thing is that here zombies can use double jump to jump over these things in a distance. (picture 5 shows everything in a nutshell)
9. ze_dust_v3_lg - NO, but it has an instant call.
10. ze_egypt_v2 - YES, because it has a area in with double jump can be used as an advantage for zombies and to infect defenders (picture 6).
11. ze_egypt_pro - YES, because it has a area in with double jump can be used as an advantage for zombies and infect defenders, and it's full of traps.
12. ze_grinland_v2 - NO/YES, because one part of the level can double jump can be used as an advantage for zombies and to infect defenders, but in needs a little defend. Other thing is that like in dust_v3, it has an instant call.
13. ze_ice_esp_v1_final - NO, but surfing part is bit a tricky.
14. ze_isla_escape - YES, because of this part (picture 8) where zombies can use as an advantage. That point is critical for the rest of the map (small bridge has no effect now, before it had because of knockback and no noclip)
Skipping all jurassicpark maps and jp4_reverse, because they are perfect maps and they don't have any problems, except:
15. ze_jurassicpark_a1 - NO, but this part (picture 9) can be used as an advantage for zombies, but it can be defended easily.
16. ze_lasthope - YES, not because of double jump, it's because of unbalanced game between humans and zombies (that jump part, ahhhhh).
17. ze_lift_escape_b2 - HELL YES, because it's an example of a bad map.
18. ze_ls_airport - YES, same thing as last map. But worse optimized than previous map
19. ze_military - YES/NO, because there are too many jumping ramps like in picture 10, and with double jump, zombies and increase speed and duration in air, so it can be used as an advantage for zombies. It was better without double jump and it was balanced.
20. ze_minecraft - NO, but one part can be used as an advantage for zombies, but it can be defended easily.
21. ze_osnapitzari_lg - YES, because it has 5 bridges, long call time and 2 places to defend: the bridge part and call area. Typical case of bad map, only remembered of Ariana Grande pics (really.)
22. ze_pacman_b6 - NO. It's a shame that this map was excluded from the ZE, because of one spawn part. I learned how to crouch jump regularly because of parkour in this map. It can be fixed! (@sky pls fix!)
23. ze_pots_fabi - YES/NO. This map was so fun back in the day, but it's very broken now because of double jump. Shame.
24. ze_progaming1_ba - YES, because if you use double jump in one part of the map, you are dead. Also it was better without double jump.
25. ze_pyramids1_pg - NO, but it must be fixed in one part for camping and using a shortcut as an advantage. Overall, it's good map.
26. ze_rocketscape_boss - NO, but it has 2 parts where it can be used as an advantage (jumping into water parts).
27. ze_sorrento_escape_b1 - YES, bad map.
28. ze_trampoline_v1 - YES, YES, AND YES. The worst map in ZE. Zombies can infect you anywhere, anytime and defending is useless. We don't talk about this s*** map here.
29. ze_watery_escape_v1 - NO/YES - Im my opinion, this map should be balanced more, because of only 2 defend parts: at the start and at the end of the map. Everything else is just run n' gun.

WOW. THAT'S TOO MUCH MAPS! I think that's enough.

So, @Claudio-vip and @†G͙A͙R͙A͙Y͙E͙V͙† , what to you think about this?
P.S. 1 FREAKING DAY was wasted for this thread, so, please, can you give me a like?
;)
Reedited.
 
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