hi all, so i was just wondering something, why is it people with higher latency in the game get a longer reach as a zms?
do they also recieve higher damage as humans?
i have been playing this game and have found it unfair when I've been close to human about to turn them, and someone who isn't close enough to make contact gets the kill because they have higher latency.
I know people will say "its to make it fair" but the truth is that it doesn't it actually creates an unfair advantage for someone with lower latency to be not as efficent but more efficent than someone with lower latency. i've noticed these people with latency in 250 - 300 get an crazy level of infections.
when i have asked admin about this, i've been told people with higher latency get further reach, to make it fair.
Honestly I think this needs to be removed, I know the server is set up for people with low connectivity and i'm not saying people with low latency shouldn't play the game, but there is clearly an advantage being given to these people which is unfair.
in a way i'm questioning why this is even in the game because lets think about this rationally, if your latency is at 250 - 300 but have to move less AND get more infections. but you're able to keep up with up to 31 other players, then i think there is a fault in someones logic who wanted to put that in. it maybe for a noble purpose but giving players a clearly unfair advantage like that I don't think keeps true to "classic zms escape" or even "fair game play"
if you can connect to the servers and keep up then honestly you should have to do just as much work as anyone else regardless of how fast your computer processes to get your kills.
it would argue that people who have lower latency on the server would in fact have to work harder to keep up with these players. so I do think that this needs to change.
its just something to think about.
do they also recieve higher damage as humans?
i have been playing this game and have found it unfair when I've been close to human about to turn them, and someone who isn't close enough to make contact gets the kill because they have higher latency.
I know people will say "its to make it fair" but the truth is that it doesn't it actually creates an unfair advantage for someone with lower latency to be not as efficent but more efficent than someone with lower latency. i've noticed these people with latency in 250 - 300 get an crazy level of infections.
when i have asked admin about this, i've been told people with higher latency get further reach, to make it fair.
Honestly I think this needs to be removed, I know the server is set up for people with low connectivity and i'm not saying people with low latency shouldn't play the game, but there is clearly an advantage being given to these people which is unfair.
in a way i'm questioning why this is even in the game because lets think about this rationally, if your latency is at 250 - 300 but have to move less AND get more infections. but you're able to keep up with up to 31 other players, then i think there is a fault in someones logic who wanted to put that in. it maybe for a noble purpose but giving players a clearly unfair advantage like that I don't think keeps true to "classic zms escape" or even "fair game play"
if you can connect to the servers and keep up then honestly you should have to do just as much work as anyone else regardless of how fast your computer processes to get your kills.
it would argue that people who have lower latency on the server would in fact have to work harder to keep up with these players. so I do think that this needs to change.
its just something to think about.