so i'd like to put something in here
currently playing ZE and apparently there is a priority list of who can say to call and when
I'd like to see this changed because there is no reason why one person should have priority over another in this game
now i can understand it being a genuine mistake on my part of calling early in this one case, but in the last several rounds i have often said when to call and not been punished for it.
allowing a player to continue to the end of the map and then killing him right before the end is honestly a huge issue, it is like being spit in the face
1) I propose that admin policy be changed so that the player is allowed to finish the match, but the escape deducted from their total escapes.
2) each map should have a console message at the start or perhaps an admin message automatically displayed saying at what time stamp it is okay to call on that map
in this current situation i didn't know someone was at the button already, i thought i was 2nd from the front in the runner group. so when someone said to call, i responded with call because it should of been at least 20 more seconds before it was pressed. but the person who asked was already there, so this was a mistake on my part, so i hold my hand to that
but being slayed right at the end of an intense game is a spit in the face
and considering that some maps you cannot complete as humans without a defence team, perhaps we could have a notification saying which team you're meant to be on
my thinking would be
1) people below level 5 run
2) people above level 5 defend
this way the slower players get to the escape first and there are obviously then faster, more experienced players able to make it to the escape.
the line between what you're suppose to do and not suppose to do is very thin, for example you're not suppose to close on team.
so if the whole team passes, but you have 1 guy behind
this guy is running at the door, but if he makes it through so will the zms, you're not allowed to close on him, there for the zms can rush ahead.
why is there no margin for acceptable loss, because if you too slow then you simply too slow, when escaping in a team you have to think of the whole team, if your actions put the rest of the team at risk, then why not have an acceptable margin for loss?
a time should be displayed for each map and this should be the time for fast call, each map only lasts a few minutes as it is.
but if i'm not allowed to say when to call
then i have no say in how this game is played.
sometimes things don't get closed, sometimes people make mistakes.
an enjoyable game has just been shat on yet again, i hold my hand up to my own mistakes, but honestly, something needs to be done about this.
and for the record even in this example, zms still managed to get on the boat and slay us, despite it being an early call. which only proves me point. i will hold my hands up to my mistakes, but given the circumstances i don't think we called early enough.
if i can't tell me team mates to call then i'm just a bot.
if there is no prompt when to call without an admin then no one can technically call
as a final note i'd like to say i think the boss damage for the new set up should counted up rather than being how much max damage you've done. you could then just increase the amount of damage your need or perhaps even lower the rewards
TLDR:
1) post a minimum early time on each map when players are allowed to call (this way they can just call and if they call early its either because zms are fast or a mistake)
2) players which make genuine mistakes but win on the map, should have that win removed (remove 1 escape)
3) have clearer rules for runners and defenders (below level 5 run, above level 5 defend)
4) have clearer rules for standing on edges or being against bars (aka clear rules for kiss zms)
5) boss maps have increased, please have the damage from each fight stack, you can increase the amount of damage needed and maybe lower the reward a little if required.
6) in the event of a wrong slay (which has happend to me) lost escapes should be restored
ty
currently playing ZE and apparently there is a priority list of who can say to call and when
I'd like to see this changed because there is no reason why one person should have priority over another in this game
now i can understand it being a genuine mistake on my part of calling early in this one case, but in the last several rounds i have often said when to call and not been punished for it.
allowing a player to continue to the end of the map and then killing him right before the end is honestly a huge issue, it is like being spit in the face
1) I propose that admin policy be changed so that the player is allowed to finish the match, but the escape deducted from their total escapes.
2) each map should have a console message at the start or perhaps an admin message automatically displayed saying at what time stamp it is okay to call on that map
in this current situation i didn't know someone was at the button already, i thought i was 2nd from the front in the runner group. so when someone said to call, i responded with call because it should of been at least 20 more seconds before it was pressed. but the person who asked was already there, so this was a mistake on my part, so i hold my hand to that
but being slayed right at the end of an intense game is a spit in the face
and considering that some maps you cannot complete as humans without a defence team, perhaps we could have a notification saying which team you're meant to be on
my thinking would be
1) people below level 5 run
2) people above level 5 defend
this way the slower players get to the escape first and there are obviously then faster, more experienced players able to make it to the escape.
the line between what you're suppose to do and not suppose to do is very thin, for example you're not suppose to close on team.
so if the whole team passes, but you have 1 guy behind
this guy is running at the door, but if he makes it through so will the zms, you're not allowed to close on him, there for the zms can rush ahead.
why is there no margin for acceptable loss, because if you too slow then you simply too slow, when escaping in a team you have to think of the whole team, if your actions put the rest of the team at risk, then why not have an acceptable margin for loss?
a time should be displayed for each map and this should be the time for fast call, each map only lasts a few minutes as it is.
but if i'm not allowed to say when to call
then i have no say in how this game is played.
sometimes things don't get closed, sometimes people make mistakes.
an enjoyable game has just been shat on yet again, i hold my hand up to my own mistakes, but honestly, something needs to be done about this.
and for the record even in this example, zms still managed to get on the boat and slay us, despite it being an early call. which only proves me point. i will hold my hands up to my mistakes, but given the circumstances i don't think we called early enough.
if i can't tell me team mates to call then i'm just a bot.
if there is no prompt when to call without an admin then no one can technically call
as a final note i'd like to say i think the boss damage for the new set up should counted up rather than being how much max damage you've done. you could then just increase the amount of damage your need or perhaps even lower the rewards
TLDR:
1) post a minimum early time on each map when players are allowed to call (this way they can just call and if they call early its either because zms are fast or a mistake)
2) players which make genuine mistakes but win on the map, should have that win removed (remove 1 escape)
3) have clearer rules for runners and defenders (below level 5 run, above level 5 defend)
4) have clearer rules for standing on edges or being against bars (aka clear rules for kiss zms)
5) boss maps have increased, please have the damage from each fight stack, you can increase the amount of damage needed and maybe lower the reward a little if required.
6) in the event of a wrong slay (which has happend to me) lost escapes should be restored
ty